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Events

A tournament event is the container for a coin season. Each event sets the coin economy (what a spin costs, how coins convert back to wallet credit) and the Lucky Wheel budget. Its Lucky Wheel, Missions and Rewards all belong to one event and are managed by picking that event on those screens.

Tournament → Events

  1. Click Design a Tournament to build an event with the guided designer, or Add Event to fill the form yourself.
  2. Give the event a name, a start and end time, and the coin economy and wheel budget you want.
  3. Save. New events are listed in the table with their window, spin cost and wheel budget.
  4. Activate the event when you’re ready for players to see it (see below).
  5. Use the Filters to narrow the list by name or status, and the edit and delete icons on each row to change or remove an event.
  • Design a Tournament opens a guided designer. You set one target — the share of turnover players can convert back to wallet — and it builds the missions, Lucky Wheel, rewards and conversion rate for you, then shows a review step before creating the event.
  • Add Event opens the full form so you can set every value by hand.

The form has three parts: the basics (name, description, start/end window, active toggle and an optional hero image), the Coin Economy (spin cost in coins, coin grace days, coins per credit and the credit type), and the Lucky Wheel Budget (budget period, budget cap and max spins per day).

The Status column is a clickable chip. Click it to flip an event between Active and Inactive straight from the list — no need to open the editor. Active events are live for players; inactive ones are hidden.